From comp.graphics.raytracing Sun Oct 9 19:17:45 1994 Path: uniol!zib-berlin.de!fauern!xlink.net!howland.reston.ans.net!pipex!sunic!news.funet.fi!nntp.hut.fi!vipunen.hut.fi!kkivisal From: kkivisal@vipunen.hut.fi (Kari Juhani Kivisalo) Newsgroups: comp.graphics.raytracing Subject: Re: Looking for author of sunrise1.gif Date: 8 Oct 1994 19:10:19 GMT Organization: Helsinki University of Technology Lines: 93 Distribution: inet Message-ID: <376qqr$3a3@nntp.hut.fi> References: Reply-To: kkivisal@vipunen.hut.fi (Kari Juhani Kivisalo) NNTP-Posting-Host: vipunen.hut.fi In article Jason Pratt writes: > >Hello all, > > As the subject says, I'm looking for the author of sunrise1.gif, >which is in the Hall-Of-Fame at uniwa (and now ftp.povray.org). I posted a while ago very similar image as sunset.jpg to a.b.p.m. I'm not the original author though, I just modified some textures. The original scene was much darker. The original author will probably recognize the scene file. ------------------------------------------------------------------------------ #include "colors.inc" camera { location <0, 1, -5> look_at <0.1, 1.8, 0> } plane { y, -0.01 no_shadow pigment { color green 0.4 blue 1} normal { waves 0.06 frequency 5000.0 scale 1000 } finish { reflection 0.3 phong 0.8 ambient .25 refraction 0.8} } #declare f=0.9 //CLOUDS sphere{ <0, 0, 0>, 1 no_shadow texture { pigment{bozo turbulence 1.0 octaves 3 lambda 6 color_map{ [0.0 0.6 color Clear color Clear] [0.94 color Gray70 filter .1] [0.97 color Gray60 filter .075 ] [1.0 color Gray70 filter .05] } } finish { ambient 2/f diffuse 0 } scale 1/15 } scale <3000, 100, 500> } #declare bg1=0.3 #declare bg2=0.7 #declare r1=1 #declare g1=0.6 #declare b2=1 #declare r3=(r1-bg2)/2+bg2 #declare g3=(g1-bg2)/2+bg2 #declare b3=(bg1-b2)/2+b2 // This is the coloured filter for sky. sphere{ <0, 0, 0>, 1 texture{ pigment{ gradient y turbulence 0.3 color_map{ [0 color rgbf] [0.7 color rgbf] [1 color rgbf] } } finish{ambient 0 diffuse 0} } scale<2990,95,490> } //SKY plane { z, 600 pigment { gradient y color_map { [0.0 color White] [1 color blue 2.5] } scale <1,600,1> } finish { ambient 0.5/f diffuse 1/f} } //SUN light_source { <0, 0, 0> color White looks_like { sphere { <0, 0, 0>, 50 texture { pigment { color rgb<1.2,1.2,1.2>} finish { ambient 1/f diffuse 0.0 } } } } translate z*550 } K.K.