Short: Morphs two images together, V1.1 Type: edit/pc Author: David K. Mason Uploader: DMORF v1.1, a PC morphing utility by David Mason. Downloaded from TGA--The Graphics Alternative BBS. Untested by me--I just downloaded this straight from TGA. -Russell Webb rwebb@panix.com --- DMORF Revision History Rel 1.1, 07/12/93 - o Added a /GO command-line option, which you can use like this: dmorf bla.msh /go it'll make DMorf load the BLA.MSH mesh file, process the morph, and then exit to DOS when it's done. Useful if you want to run a morph from batch file. o Built a new executable, DMORFNC.EXE, for folks without math coprocessors. It uses Borland Pascal's 6-byte Real data type instead of the 4-byte Single-Precision floating point numbers used in DMORF.EXE. Borland Pascal's built-in support for Reals is quite a bit faster than its coprocessor emulation. On a machine without a coprocessor, DMORFNC.EXE should only be 2 or 3 times slower instead of 10 or 20 times slower. o Changed the picture and spline display during morphing... now it shows the results from both passes of the "two-pass mesh warp". o Moved "Morph Switches" and "Frame" controls to a new dialog available with "Settings" button on both main and Max views. o Added "Before" and "After" selection radio buttons ... which decide which window some of the other functions operate on, like Edit, Max, FlipH, Scale, and Move. So there's no need for two buttons for each. o Shrunk the main menu so there's only two rows of buttons, and the picture windows can be larger. o Added a button for deleting lines from the meshes. o Found some new spline code from George Wolberg in Dr. Dobb's Journal... so I adapted it and replaced the previous spline code. The new splines are a *lot* less prone to going nuts. o Because of the stabler spline code, I put back some old disabled code for remapping intervals between mesh lines using splines instead of linear interpolation... I may change this so that splined intervals are a default that you can turn off. The result is a more natural looking warp, but I suspect there are some circumstances where linear interpolation of intervals would look better. o Renamed fatpixels to "Zoom". Also added a Zoom button to the Maximized screen, for fine-tuning mesh control points.